Songbook
Tap a song to mark it learned. Notes are shown with the remake's default two-handed layout: L, R, A, Y, X from lowest note to highest. Hold ZL with the ocarina out to open your learned-songs list, press B to put it away, or hum the tune into the Switch 2 microphone.
If you switched to the Classic (one-handed) ocarina setting in Options, notes move to the face buttons like the N64 C-buttons. Use the in-game songbook (ZL) for that layout.
Key Items
Tap to mark an item as obtained. Items are listed in the order you normally get them.
Gold Skulltula Tokens
0
of 100| Tokens | Reward (House of Skulltula, Kakariko) |
|---|
Rewards listed are from the original game. Nintendo may have adjusted these in the remake.
Gold Skulltulas make a scratching sound when nearby. Many only appear at night, and many sit behind bombable walls or soft soil. Check soft soil patches with bugs from a bottle.
Pieces of Heart
0
of 36Heart Containers (bosses)
0
of 8Total hearts: 3 / 20
Easy early Pieces of Heart
- Lost Woods: play Saria's Song for the Skull Kid on the stump (child).
- Lost Woods: beat the Skull Kids' ocarina memory game on the stumps (child).
- Graveyard: Dampé's Heart-Pounding Gravedigging Tour (child, night) can dig one up.
- Kakariko Windmill: ride the spinning platform to the ledge (child).
- Castle Town: Bombchu Bowling Alley prize rotation includes one.
- Lake Hylia: catch a big fish at the Fishing Pond (child).
Great Fairy Fountains
Bottles (4 total)
What's different in the Switch 2 remake
Released November 5, 2026. Producer Eiji Aonuma has described it as a largely faithful remake, so the dungeon order and core story match the original. Some puzzles were revised, so if a room doesn't match a step here exactly, the goal of the step will still be the same.
Movement and controls
- Manual jump: Link jumps with X instead of auto-jumping at ledges. Gaps the original handled for you now need a button press.
- Sprint: press A to roll, keep holding A to turn it into a sprint.
- Swimming: hold A to dive and pick up items underwater, X to swim faster.
- Quick item swap: change items with one button, no pause menu needed. This makes the Water Temple's Iron Boots a lot less painful.
- Slingshot aiming locks on more precisely.
New systems
- Threads of Time: a menu that tracks story progress, points to your next objective and fills in a tapestry as you go. Use it alongside this guide if you're unsure what triggers the next event.
- Microphone Ocarina: hum a learned song into the Switch 2 mic to play it. There's also a physical Ocarina accessory sold through the Nintendo Store.
- Hall of Fallen Foes: new endgame content in place of Master Quest (Master Quest is not included).
World
- Hyrule Castle Town is bigger, with back alleys, more NPCs, gossip and shop mini-games.
- Time of day advances continuously, including indoors and in dungeons. Night-only Gold Skulltulas can show up in more places, and you can't always "pause" the clock by going inside.
- Full voice acting in cutscenes, plus new dialogue (including a new Link and Saria scene in Kokiri Forest).
- Young Link can summon Epona with Epona's Song but can't ride her. Adult Link can.
Sources
Display
Device sync
Backup
Progress is always saved on this device too. The progress code below is a manual backup you can paste into Import anywhere.